CRPG idea: a pretty standard trilogy where you have the origin story in part 1, the rising tension and mystery in part 2, and the climactic defeat of the big bad in part 3... except the games are released and played backwards.
So the choices you make at the start when you're fighting the final boss and their minions lock you out of some options later when you're creating an origin story, and the difficulty is in finding a path that can keep the whole game coherent.
So the choices you make at the start when you're fighting the final boss and their minions lock you out of some options later when you're creating an origin story, and the difficulty is in finding a path that can keep the whole game coherent.